2021-07-28 13:28:36 +00:00
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#include "Clyde.hpp"
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2021-07-29 09:16:08 +00:00
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#include "GameState.hpp"
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2021-07-28 13:28:36 +00:00
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namespace pacman {
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Clyde::Clyde()
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2021-07-28 14:20:19 +00:00
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: Ghost(Atlas::Ghost::clyde) {
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2021-07-28 15:01:22 +00:00
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pos = initialPosition();
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2021-07-28 13:28:36 +00:00
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}
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2021-09-23 12:57:53 +00:00
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double Clyde::speed() const {
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2021-07-28 13:28:36 +00:00
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if (state == State::Eyes)
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return 2;
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if (state == State::Frightened)
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return 0.5;
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return 0.75;
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}
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2021-09-23 12:57:53 +00:00
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void Clyde::setTarget(Position pacManPos) {
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if (state == State::Eyes) {
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target = initialPosition();
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return;
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}
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2021-07-28 13:28:36 +00:00
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2021-09-23 12:57:53 +00:00
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if (isInPen()) {
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target = penDoorPosition();
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return;
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}
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2021-07-28 13:28:36 +00:00
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2021-07-29 09:16:08 +00:00
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// Clyde always target its scatter target, unless pacman is further than 8 tiles away
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2021-09-23 12:57:53 +00:00
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target = scatterTarget();
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if (state == State::Scatter) {
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return;
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}
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const auto distanceFomPacMan = std::hypot(pos.x - pacManPos.x, pos.y - pacManPos.y);
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if (distanceFomPacMan > 8) {
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target = pacManPos;
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}
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2021-07-28 13:28:36 +00:00
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}
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2021-07-28 14:20:19 +00:00
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Position Clyde::initialPosition() const {
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2021-07-28 14:39:27 +00:00
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return { 15.5, 14 };
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2021-07-28 14:20:19 +00:00
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}
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2021-07-28 14:39:27 +00:00
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Position Clyde::scatterTarget() const {
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return { 0, 30 };
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}
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2021-07-28 14:20:19 +00:00
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2021-09-20 13:17:07 +00:00
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} // namespace pacman
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