2021-06-16 10:52:04 +00:00
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#pragma once
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2021-06-20 16:52:34 +00:00
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#include "Position.hpp"
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2021-06-24 08:32:54 +00:00
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#include "Score.hpp"
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#include <optional>
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2021-06-16 10:52:04 +00:00
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2021-07-05 12:10:01 +00:00
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namespace pacman {
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class Game;
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class Ghost;
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class PacMan;
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class Pellets;
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class SuperPellets;
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class Canvas {
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public:
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Canvas();
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void update(const Game & game);
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std::optional<sf::Event> pollEvent();
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private:
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static constexpr int16_t LEFT_MARGIN = 40;
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static constexpr int16_t TOP_MARGIN = 40;
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static constexpr int16_t BOTTOM_MARGIN = 40;
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static constexpr int16_t MAZE_WIDTH = 448;
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static constexpr int16_t MAZE_HEIGHT = 496;
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static constexpr int16_t SCORE_WIDTH = 200;
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static constexpr int16_t DEFAULT_SPRITE_WIDTH = 32;
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static constexpr int16_t DEFAULT_SPRITE_HEIGHT = 32;
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void clear();
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void render();
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void renderMaze();
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void renderPacMan(const PacMan & pac_man);
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void renderGhost(const Ghost & ghost);
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void renderPellets(const Pellets & pellets);
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void renderSuperPellets(const SuperPellets & superPellets);
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2021-06-22 10:00:29 +00:00
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void renderSprite(Sprite sprite, Position pos);
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2021-06-16 13:18:00 +00:00
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void renderScore(int score);
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2021-06-24 08:44:13 +00:00
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void renderLives(int lives);
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2021-06-22 10:58:18 +00:00
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static Rect windowDimensions();
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2021-06-22 10:52:02 +00:00
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static sf::Texture loadTexture(std::string_view path);
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static sf::Font loadFont(std::string_view path);
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2021-07-05 09:46:49 +00:00
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Sprite getSprite(GridPosition rect) const;
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sf::RenderWindow window;
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sf::Texture maze_texture;
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sf::Texture sprites_texture;
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sf::Font game_font;
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};
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} // namespace pacman
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