pacman/lib/include/Atlas.hpp

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#pragma once
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#include "Direction.hpp"
#include "Position.hpp"
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#include <cassert>
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#include <array>
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namespace pacman::Atlas {
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enum class Ghost : unsigned int {
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blinky = 2,
pinky = 3,
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inky = 4,
clyde = 5,
};
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constexpr GridPosition pacman_right_wide = { 0, 0 };
constexpr GridPosition pacman_right_narrow = { 1, 0 };
constexpr GridPosition pacman_closed = { 2, 0 };
constexpr GridPosition pacman_left_narrow = { 3, 0 };
constexpr GridPosition pacman_left_wide = { 4, 0 };
constexpr GridPosition pacman_up_wide = { 5, 0 };
constexpr GridPosition pacman_up_narrow = { 6, 0 };
constexpr GridPosition pacman_down_wide = { 7, 0 };
constexpr GridPosition pacman_down_narrow = { 8, 0 };
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constexpr GridPosition ghost_blue_frightened = { 0, 7 };
constexpr GridPosition ghost_blue_frightened2 = { 1, 7 };
constexpr GridPosition ghost_white_frightened = { 2, 7 };
constexpr GridPosition ghost_white_frightened2 = { 3, 7 };
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constexpr GridPosition eyeSprite(Direction direction) {
switch (direction) {
case Direction::RIGHT:
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return { 0, 6 };
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case Direction::DOWN:
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return { 2, 6 };
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case Direction::LEFT:
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return { 4, 6 };
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case Direction::UP:
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return { 6, 6 };
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default:
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return { 0, 6 };
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}
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}
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constexpr GridPosition ghostSprite(Ghost ghost, Direction direction, bool alternative) {
assert(ghost >= Ghost::blinky && ghost <= Ghost::clyde && "Invalid Ghost");
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auto y = static_cast<size_t>(ghost);
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size_t x = 0;
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switch (direction) {
case Direction::RIGHT:
x = 0;
break;
case Direction::DOWN:
x = 2;
break;
case Direction::LEFT:
x = 4;
break;
case Direction::UP:
x = 6;
break;
default:
x = 0;
break;
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}
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if (alternative)
x++;
return { x, y };
}
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constexpr GridPosition initialFrightened(int animationIndex) {
return (animationIndex % 2) == 0 ? Atlas::ghost_blue_frightened2 : Atlas::ghost_blue_frightened;
}
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constexpr GridPosition endingFrightened(int animationIndex) {
std::array<GridPosition, 4> positions = { Atlas::ghost_blue_frightened,
Atlas::ghost_blue_frightened2,
Atlas::ghost_white_frightened,
Atlas::ghost_white_frightened2 };
return positions[animationIndex];
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}
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} // namespace pacman::Atlas