pacman/lib/include/Blinky.hpp

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#pragma once
#include "Ghost.hpp"
namespace pacman {
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class Blinky final : public Ghost {
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public:
Blinky();
protected:
double speed(const GameState & gameState) const override;
Position target(const GameState & gameState) const override;
Position initialPosition() const override;
private:
Position scatterTarget() const;
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};
} // namespace pacman