2021-06-10 12:42:51 +00:00
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#pragma once
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2020-11-27 13:10:09 +00:00
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2021-06-20 16:52:34 +00:00
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#include <SFML/Graphics.hpp>
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2020-11-28 13:10:25 +00:00
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#include "Direction.hpp"
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#include "Position.hpp"
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2021-07-01 12:33:59 +00:00
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#include <array>
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2020-11-27 13:10:09 +00:00
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#include <cstdint>
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#include <vector>
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2021-07-05 12:10:01 +00:00
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namespace pacman {
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2021-07-08 15:42:24 +00:00
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[[nodiscard]] bool isWalkableForPacMan(GridPosition point);
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[[nodiscard]] bool isWalkableForGhost(GridPosition point, GridPosition origin, bool isEyes);
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[[nodiscard]] bool isInPen(GridPosition point);
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2020-11-27 13:10:09 +00:00
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2021-07-08 15:42:24 +00:00
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[[nodiscard]] std::vector<GridPosition> initialPelletPositions();
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2021-06-24 11:32:52 +00:00
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2021-07-08 15:42:24 +00:00
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[[nodiscard]] std::vector<GridPosition> initialSuperPelletPositions();
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2020-11-27 13:10:09 +00:00
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2021-07-08 15:42:24 +00:00
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inline Position penDoorPosition() { return { 13, 11 }; }
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inline Position initialPacManPosition() { return { 13.5, 23 }; }
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2021-06-25 09:06:50 +00:00
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2021-07-08 15:42:24 +00:00
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inline Position initialBlinkyPosition() { return { 13.5, 11 }; }
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inline Position blinkyScatterTarget() { return { 25, -3 }; }
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2020-11-27 13:10:09 +00:00
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2021-07-08 15:42:24 +00:00
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inline Position initialSpeedyPosition() { return { 11.5, 14 }; }
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inline Position speedyScatterTarget() { return { 3, -2 }; }
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2021-06-24 11:32:52 +00:00
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2021-07-08 15:42:24 +00:00
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inline Position initialInkyPosition() { return { 13.5, 14 }; }
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inline Position inkyScatterTarget() { return { 27, 30 }; }
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2021-06-25 09:06:50 +00:00
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2021-07-08 15:42:24 +00:00
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inline Position initialClydePosition() { return { 15.5, 14 }; }
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inline Position clydeScatterTarget() { return { 0, 30 }; }
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2021-07-05 12:10:01 +00:00
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} // namespace pacman
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