pacman/exercises/16/make_ghost/solution/Clyde.hpp

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#pragma once
#include "Ghost.hpp"
namespace pacman {
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class Clyde final : public Ghost {
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public:
explicit Clyde();
void setTarget(Position pacManPos);
protected:
double speed() const override;
Position initialPosition() const override;
private:
Position scatterTarget() const;
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};
} // namespace pacman