pacman/lib/Canvas.hpp

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#pragma once
#include "Position.hpp"
#include <optional>
class PacMan;
class Pellets;
class SuperPellets;
class Canvas {
public:
Canvas();
void update(const PacMan & pacMan, const Pellets & pellets, const SuperPellets & superPellets);
std::optional<sf::Event> pollEvent();
private:
static constexpr int16_t LEFT_MARGIN = 40;
static constexpr int16_t TOP_MARGIN = 40;
static constexpr int16_t BOTTOM_MARGIN = 40;
static constexpr int16_t MAZE_WIDTH = 448;
static constexpr int16_t MAZE_HEIGHT = 496;
static constexpr int16_t SCORE_WIDTH = 200;
static constexpr int16_t DEFAULT_SPRITE_WIDTH = 32;
static constexpr int16_t DEFAULT_SPRITE_HEIGHT = 32;
void clear();
void render();
void renderMaze();
void renderPacMan(const PacMan & pac_man);
void renderPellets(const Pellets & pellets);
void renderSuperPellets(const SuperPellets & superPellets);
void renderSprite(Sprite sprite, PositionInt point);
void renderSprite(Sprite sprite, Rect target);
void renderScore(int score);
Rect windowDimensions() const;
void loadTextures();
sf::Texture loadTexture(std::string_view path);
sf::Font loadFont(std::string_view path);
Sprite getSprite(PositionInt rect) const;
sf::RenderWindow window;
sf::Texture maze_texture;
sf::Texture sprites_texture;
sf::Font game_font;
};