pacman/lib/Position.hpp

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#pragma once
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#include <SFML/Graphics.hpp>
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struct Position {
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float x;
float y;
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};
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struct PositionInt {
int x;
int y;
};
using Rect = sf::Rect<int>;
using Sprite = sf::Sprite;
inline bool operator==(const PositionInt & b, const Position & a) {
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return a.x == b.x && a.y == b.y;
}
inline bool operator==(const Position & a, const Position & b) {
return a.x == b.x && a.y == b.y;
}
inline bool operator!=(const Position & a, const Position & b) {
return !(a == b);
}