pacman/lib/Clyde.cpp

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#include "Clyde.hpp"
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#include "GameState.hpp"
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namespace pacman {
Clyde::Clyde()
: Ghost(Atlas::Ghost::clyde) {
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pos = initialPosition();
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}
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double Clyde::speed(const GameState &) const {
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if (state == State::Eyes)
return 2;
if (state == State::Frightened)
return 0.5;
return 0.75;
}
Position Clyde::target(const GameState & gameState) const {
if (state == State::Eyes)
return initialPosition();
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if (isInPen())
return penDoorPosition();
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// Clyde always target its scatter target, unless pacman is further than 8 tiles away
auto targetPosition = scatterTarget();
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if (state == State::Scatter)
return targetPosition;
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const auto pacManPosition = gameState.pacMan.positionInGrid();
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auto distanceFomPacMan = std::hypot(pos.x - double(pacManPosition.x), pos.y - double(pacManPosition.y));
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if (distanceFomPacMan > 8)
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targetPosition = gridPositionToPosition(pacManPosition);
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return targetPosition;
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}
Position Clyde::initialPosition() const {
return { 15.5, 14 };
}
Position Clyde::scatterTarget() const {
return { 0, 30 };
}
}