pacman/lib/include/Canvas.hpp

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#pragma once
#include "Position.hpp"
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#include "Score.hpp"
#include <optional>
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namespace pacman {
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class Game;
class Ghost;
class PacMan;
class Pellets;
class SuperPellets;
class Canvas {
public:
Canvas();
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void update(const Game & game);
std::optional<sf::Event> pollEvent();
private:
static constexpr int16_t LEFT_MARGIN = 40;
static constexpr int16_t TOP_MARGIN = 40;
static constexpr int16_t BOTTOM_MARGIN = 40;
static constexpr int16_t MAZE_WIDTH = 448;
static constexpr int16_t MAZE_HEIGHT = 496;
static constexpr int16_t SCORE_WIDTH = 200;
static constexpr int16_t DEFAULT_SPRITE_WIDTH = 32;
static constexpr int16_t DEFAULT_SPRITE_HEIGHT = 32;
void clear();
void render();
void renderMaze();
void renderPacMan(const PacMan & pac_man);
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void renderGhost(const Ghost & ghost);
void renderPellets(const Pellets & pellets);
void renderSuperPellets(const SuperPellets & superPellets);
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void renderSprite(Sprite sprite, Position pos);
void renderScore(int score);
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void renderLives(int lives);
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static Rect windowDimensions();
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static sf::Texture loadTexture(std::string_view path);
static sf::Font loadFont(std::string_view path);
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Sprite getSprite(GridPosition rect) const;
sf::RenderWindow window;
sf::Texture maze_texture;
sf::Texture sprites_texture;
sf::Font game_font;
};
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} // namespace pacman