pacman/lib/Blinky.cpp

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#include "Blinky.hpp"
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#include "GameState.hpp"
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namespace pacman {
Blinky::Blinky()
: Ghost(Atlas::Ghost::blinky) {
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pos = initialPosition();
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}
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double Blinky::speed(const GameState &) const {
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if (state == State::Eyes)
return 2;
if (state == State::Frightened)
return 0.5;
return 0.75;
}
Position Blinky::target(const GameState & gameState) const {
if (state == State::Eyes)
return initialPosition();
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if (isInPen())
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return penDoorPosition();
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const auto pacManPosition = gridPositionToPosition(gameState.pacMan.positionInGrid());
return state == State::Chase ? pacManPosition : scatterTarget();
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}
Position Blinky::initialPosition() const {
return { 13.5, 11 };
}
Position Blinky::scatterTarget() const {
return { 25, -3 };
}
}