pacman/lib/PacManAnimation.cpp

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#include "PacManAnimation.hpp"
SDL_Point PacManAnimation::animationFrame(Direction direction) const {
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switch (direction) {
case Direction::LEFT:
return left_animation[animation_position];
case Direction::RIGHT:
return right_animation[animation_position];
case Direction::UP:
return up_animation[animation_position];
case Direction::DOWN:
return down_animation[animation_position];
case Direction::NONE:
default:
return closed;
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}
}
void PacManAnimation::updateAnimationPosition(std::chrono::milliseconds time_delta) {
animation_position_delta += (time_delta.count() / 100.0);
animation_position = int(animation_position + animation_position_delta) % 4;
animation_position_delta = (animation_position_delta < 1) ? animation_position_delta : (animation_position_delta - 1);
}