pacman/lib/Pellets.hpp

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#ifndef PACMAN_PELLETS_HPP
#define PACMAN_PELLETS_HPP
#include "Position.hpp"
#include "Board.hpp"
#include <SDL2/SDL_rect.h>
class Pellets {
public:
explicit Pellets(const Board & board);
[[nodiscard]] SDL_Rect currentSprite() const {
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return sprite;
};
[[nodiscard]] std::vector<SDL_Point> currentPositions() const {
return positions;
}
private:
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const SDL_Rect sprite = {1 * 32, 9 * 32, 32, 32};
std::vector<SDL_Point> positions;
};
#endif //PACMAN_PELLETS_HPP