2021-10-18 11:31:02 +00:00
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#include "Dave.hpp"
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2021-10-18 12:46:12 +00:00
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namespace pacman {
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Dave::Dave()
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: Ghost(Atlas::Ghost::dave) {
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pos = initialPosition();
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}
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double Dave::speed() const {
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if (state == State::Eyes)
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return 2;
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if (state == State::Frightened)
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return 0.5;
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return 0.75;
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}
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void Dave::setTarget(Position pacManPos) {
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if (isInPen()) {
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target = penDoorPosition();
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return;
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}
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if (positionDistance(pos, pacManPos) > 8) {
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target = pacManPos;
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} else {
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target = scatterTarget();
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}
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}
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Position Dave::initialPosition() const {
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return { 15.5, 14 };
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}
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Position Dave::scatterTarget() const {
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return { 0, 30 };
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}
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} // namespace pacman
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