pacman/exercises/25/pacman_ai/solution/PacManAI.cpp

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2021-10-05 13:33:03 +00:00
GridPosition PacManAI::pelletClosestToPacman(GridPosition pacmanGridPosition,
std::vector<GridPosition> & pellets) {
auto pelletSort = [&pacmanGridPosition](GridPosition pelletA, GridPosition pelletB) {
double distanceA = positionDistance(pacmanGridPosition, pelletA);
double distanceB = positionDistance(pacmanGridPosition, pelletB);
return distanceA < distanceB;
};
std::sort(pellets.begin(), pellets.end(), pelletSort);
return pellets[0];
}
bool PacManAI::isValidMove(const Move & move) {
const bool isOpposite = (move.direction == oppositeDirection(direction));
if (isOpposite) {
return false;
}
const bool canWalk = isWalkableForPacMan(move.position);
if (!canWalk) {
return false;
}
return true;
}
Direction PacManAI::optimalDirection(const std::array<Move, 4> & moves) {
const auto optimalMove = std::min_element(moves.begin(), moves.end(), [](const auto & a, const auto & b) {
return a.distanceToTarget < b.distanceToTarget;
});
const auto & move = *optimalMove;
return move.direction;
}