2021-06-24 11:32:52 +00:00
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#pragma once
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#include <chrono>
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#include "Atlas.hpp"
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#include "Board.hpp"
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#include "Position.hpp"
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class Ghost {
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public:
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enum class State {
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Chase,
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Scatter,
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2021-06-28 10:42:21 +00:00
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Frightened,
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2021-06-24 11:32:52 +00:00
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Eyes,
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};
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explicit Ghost(Atlas::Ghost spritesSet, Position startingPosition, Position scatterTarget);
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[[nodiscard]] PositionInt currentSprite() const;
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[[nodiscard]] Position position() const;
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[[nodiscard]] Position positionInGrid() const;
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void update(std::chrono::milliseconds time_delta, const Board & board);
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2021-06-28 10:42:21 +00:00
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void frighten();
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void eat();
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bool isFrightened() const;
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bool isEyes() const;
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void reset();
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2021-06-24 11:32:52 +00:00
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2021-06-25 09:06:50 +00:00
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private:
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double speed() const;
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2021-06-25 09:06:50 +00:00
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void updateAnimation(std::chrono::milliseconds time_delta);
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void updatePosition(std::chrono::milliseconds time_delta, const Board & board);
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void updateDirection(const Board & board);
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Position target(const Board & board) const;
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2021-06-24 11:32:52 +00:00
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protected:
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Atlas::Ghost spritesSet;
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Direction direction = Direction::NONE;
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double timeForAnimation = 0;
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int animationIndex = 0;
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State state = State::Chase;
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int timeFrighten = 0;
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int timeChase = 0;
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Position pos;
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Position startingPosition;
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Position scatterTarget;
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Position lastIntersection = { -1, -1 };
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};
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class Blinky : public Ghost {
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public:
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explicit Blinky(const Board & board);
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};
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class Speedy : public Ghost {
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public:
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explicit Speedy(const Board & board);
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};
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class Inky : public Ghost {
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public:
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explicit Inky(const Board & board);
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};
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class Clyde : public Ghost {
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public:
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explicit Clyde(const Board & board);
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};
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