pacman/lib/Game.cpp

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#include "Game.hpp"
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#include <chrono>
Game::Game()
: pacMan(board),
pellets(board),
superPellets(board) {}
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auto Game::now() {
return std::chrono::system_clock::now();
}
void Game::run() {
InputState inputState;
auto current_time = now();
while (!inputState.close) {
processEvents(inputState);
auto time_delta = now() - current_time;
auto milli_delta = std::chrono::duration_cast<std::chrono::milliseconds>(time_delta);
pacMan.update(milli_delta, inputState, board);
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eatPellets();
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current_time += time_delta;
canvas.update(pacMan, pellets, superPellets);
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}
}
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void Game::eatPellets() {
const auto pos = pacMan.positionInGrid();
pellets.eatPelletAtPosition(pos);
superPellets.eatPelletAtPosition(pos);
}
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void Game::processEvents(InputState & inputState) {
auto event = canvas.pollEvent();
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if (event && event->type == sf::Event::Closed) {
inputState.close = true;
return;
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}
inputState.down = inputState.up = inputState.left = inputState.right = false;
inputState.down = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down);
inputState.up = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up);
inputState.left = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left);
inputState.right = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right);
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}