2021-07-28 13:28:36 +00:00
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#include "Clyde.hpp"
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2021-07-29 09:16:08 +00:00
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#include "GameState.hpp"
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2021-07-28 13:28:36 +00:00
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namespace pacman {
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Clyde::Clyde()
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2021-07-28 14:20:19 +00:00
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: Ghost(Atlas::Ghost::clyde) {
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2021-07-28 15:01:22 +00:00
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pos = initialPosition();
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2021-07-28 13:28:36 +00:00
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}
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2021-08-02 12:29:25 +00:00
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double Clyde::speed(const GameState &) const {
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2021-07-28 13:28:36 +00:00
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if (state == State::Eyes)
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return 2;
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if (state == State::Frightened)
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return 0.5;
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return 0.75;
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}
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Position Clyde::target(const GameState & gameState) const {
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if (state == State::Eyes)
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2021-07-28 14:39:27 +00:00
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return initialPosition();
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2021-07-28 13:28:36 +00:00
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if (isInPen())
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return penDoorPosition();
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2021-07-29 09:16:08 +00:00
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// Clyde always target its scatter target, unless pacman is further than 8 tiles away
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auto targetPosition = scatterTarget();
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2021-08-02 12:24:11 +00:00
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if (state == State::Scatter)
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return targetPosition;
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2021-08-02 12:09:03 +00:00
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const auto pacManPosition = gameState.pacMan.positionInGrid();
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auto distanceFomPacMan = std::hypot(pos.x - pacManPosition.x, pos.y - pacManPosition.y);
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2021-08-02 12:24:11 +00:00
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if (distanceFomPacMan > 8)
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2021-08-02 12:09:03 +00:00
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targetPosition = gridPositionToPosition(pacManPosition);
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2021-07-29 09:16:08 +00:00
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return targetPosition;
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2021-07-28 13:28:36 +00:00
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}
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2021-07-28 14:20:19 +00:00
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Position Clyde::initialPosition() const {
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2021-07-28 14:39:27 +00:00
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return { 15.5, 14 };
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}
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2021-07-28 14:39:27 +00:00
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Position Clyde::scatterTarget() const {
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return { 0, 30 };
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}
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2021-07-28 14:20:19 +00:00
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}
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