pacman/lib/Board.hpp

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#ifndef PACMAN_BOARD_H
#define PACMAN_BOARD_H
#include "Direction.hpp"
#include "Position.hpp"
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#include <SDL2/SDL_rect.h>
#include <cstdint>
#include <vector>
const uint8_t ROWS = 31;
const uint8_t COLUMNS = 28;
class Board {
public:
Board();
[[nodiscard]] bool isWalkable(Position point, float_t d, Direction direction) const;
[[nodiscard]] std::vector<SDL_Point> initialPelletPositions() const;
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[[nodiscard]] std::vector<SDL_Point> initialSuperPelletPositions() const;
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static Position initialPacManPosition() { return {14, 23}; }
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private:
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uint8_t board_state[ROWS][COLUMNS]{};
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};
#endif //PACMAN_BOARD_H