pacman/test/testFruits.cpp

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#include "Fruits.hpp"
#include "GameState.hpp"
#include <catch2/catch.hpp>
TEST_CASE("Fruit default initialization", "[fruits]") {
pacman::Fruits fruit;
REQUIRE_FALSE(fruit.isVisible());
REQUIRE(fruit.value() == 100);
REQUIRE(fruit.currentSprite().x == 3);
REQUIRE(fruit.currentSprite().y == 8);
REQUIRE(fruit.position().x == Approx(13.5));
REQUIRE(fruit.position().y == Approx(17));
}
TEST_CASE("Fruit Visibility", "[fruits]") {
pacman::GameState gameState;
REQUIRE_FALSE(gameState.fruit.isVisible());
SECTION("9 seconds but no pellets eaten") {
gameState.fruit.update(std::chrono::milliseconds(9001), gameState.score.eatenPellets);
REQUIRE_FALSE(gameState.fruit.isVisible());
}
SECTION("9 seconds and 70 pellets eaten") {
// "Eat 70 pellets", do an update and check the state
gameState.score.eatenPellets = 70;
gameState.fruit.update(std::chrono::milliseconds(1), gameState.score.eatenPellets);
REQUIRE(gameState.fruit.isVisible());
// Wait more than 9 seconds and then check the state again
gameState.fruit.update(std::chrono::milliseconds(9001), gameState.score.eatenPellets);
REQUIRE_FALSE(gameState.fruit.isVisible());
}
SECTION("70 and 170 pellets eaten") {
// "Eat 70 pellets", do an update and check the state
gameState.score.eatenPellets = 70;
gameState.fruit.update(std::chrono::milliseconds(1), gameState.score.eatenPellets);
REQUIRE(gameState.fruit.isVisible());
// Wait more than 9 seconds and then check the state again
gameState.fruit.update(std::chrono::milliseconds(9001), gameState.score.eatenPellets);
REQUIRE_FALSE(gameState.fruit.isVisible());
// "Eat 170 pellets", do an update and check the state
gameState.score.eatenPellets = 170;
gameState.fruit.update(std::chrono::milliseconds(1), gameState.score.eatenPellets);
REQUIRE(gameState.fruit.isVisible());
// Wait more than 9 seconds and then check the state again
gameState.fruit.update(std::chrono::milliseconds(9001), gameState.score.eatenPellets);
REQUIRE_FALSE(gameState.fruit.isVisible());
// We should never get a visible state again, since we only show 2 fruits
gameState.score.eatenPellets = 1000;
gameState.fruit.update(std::chrono::milliseconds(1), gameState.score.eatenPellets);
REQUIRE_FALSE(gameState.fruit.isVisible());
// Wait more than 9 seconds and then check the state again
gameState.fruit.update(std::chrono::milliseconds(9001), gameState.score.eatenPellets);
REQUIRE_FALSE(gameState.fruit.isVisible());
}
SECTION("Eating a fruit") {
REQUIRE(gameState.fruit.eat() == 0);
gameState.score.eatenPellets = 70;
gameState.fruit.update(std::chrono::milliseconds(1), gameState.score.eatenPellets);
REQUIRE(gameState.fruit.isVisible());
REQUIRE(gameState.fruit.eat() == gameState.fruit.value());
// Wait more than 9 seconds and then check the state again
gameState.fruit.update(std::chrono::milliseconds(9001), gameState.score.eatenPellets);
REQUIRE_FALSE(gameState.fruit.isVisible());
REQUIRE(gameState.fruit.eat() == 0);
}
}