2021-07-08 14:57:18 +00:00
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#pragma once
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2021-07-28 13:28:36 +00:00
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#include "Blinky.hpp"
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#include "Clyde.hpp"
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2021-07-08 14:57:18 +00:00
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#include "Ghost.hpp"
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2021-07-28 13:28:36 +00:00
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#include "Inky.hpp"
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2021-07-08 14:57:18 +00:00
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#include "PacMan.hpp"
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#include "Pellets.hpp"
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2021-07-28 13:28:36 +00:00
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#include "Pinky.hpp"
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2021-07-08 14:57:18 +00:00
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#include "Score.hpp"
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#include "SuperPellets.hpp"
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2021-09-13 12:47:09 +00:00
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#include "Fruits.hpp"
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2021-09-07 14:00:19 +00:00
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#include "InputState.hpp"
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2021-07-08 14:57:18 +00:00
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namespace pacman {
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struct GameState {
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void step(std::chrono::milliseconds delta);
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2021-07-15 07:14:25 +00:00
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Blinky blinky;
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2021-07-16 07:35:32 +00:00
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Pinky pinky;
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2021-07-15 07:14:25 +00:00
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Inky inky;
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Clyde clyde;
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2021-09-07 14:00:19 +00:00
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2021-07-08 14:57:18 +00:00
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PacMan pacMan;
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2021-09-07 14:00:19 +00:00
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InputState inputState;
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2021-07-08 14:57:18 +00:00
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Pellets pellets;
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SuperPellets superPellets;
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2021-09-13 12:47:09 +00:00
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Fruits fruit;
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Score score;
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std::chrono::milliseconds timeSinceDeath{};
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void checkCollision(Ghost & ghost);
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void handleDeathAnimation(std::chrono::milliseconds delta);
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void eatPellets();
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void eatFruit();
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void killPacMan();
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bool isPacManDying() const;
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};
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} // namespace pacman
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