pacman/lib/include/Canvas.hpp

60 lines
1.6 KiB
C++
Raw Normal View History

#pragma once
2021-09-06 13:38:40 +00:00
#include <SFML/Graphics.hpp>
2021-07-08 14:57:18 +00:00
#include "GameState.hpp"
#include "Position.hpp"
#include <optional>
2021-07-05 12:10:01 +00:00
namespace pacman {
2021-09-06 13:38:40 +00:00
using Rect = sf::Rect<int>;
using Sprite = sf::Sprite;
class Canvas {
public:
Canvas();
void update(const GameState & gameState);
std::optional<sf::Event> pollEvent();
private:
2021-07-06 20:16:11 +00:00
static constexpr uint16_t LEFT_MARGIN = 40 * 2;
2021-07-08 14:57:18 +00:00
static constexpr uint16_t TOP_MARGIN = 40 * 2;
2021-07-06 20:16:11 +00:00
static constexpr uint16_t BOTTOM_MARGIN = 40 * 2;
static constexpr uint16_t MAZE_WIDTH = 448;
static constexpr uint16_t MAZE_HEIGHT = 496;
static constexpr uint16_t MAZE_SCALE_UP = 2;
2021-07-08 14:57:18 +00:00
static constexpr uint16_t TARGET_MAZE_WIDTH = 448 * MAZE_SCALE_UP;
static constexpr uint16_t TARGET_MAZE_HEIGHT = 496 * MAZE_SCALE_UP;
2021-07-06 20:16:11 +00:00
static constexpr uint16_t SCORE_WIDTH = 200 * 2;
static constexpr uint16_t SPRITE_WIDTH = 32;
static constexpr uint16_t SPRITE_HEIGHT = 32;
void clear();
void render();
void renderMaze();
void renderPacMan(const PacMan & pac_man);
2021-06-24 11:32:52 +00:00
void renderGhost(const Ghost & ghost);
void renderPellets(const Pellets & pellets);
void renderSuperPellets(const SuperPellets & superPellets);
void renderFruits(const Fruits& fruit, int eatenFruits);
void renderScore(int score);
2021-06-24 08:44:13 +00:00
void renderLives(int lives);
void renderSprite(Sprite sprite, Position pos);
static Rect viewDimensions();
2021-06-22 10:52:02 +00:00
static sf::Texture loadTexture(std::string_view path);
static sf::Font loadFont(std::string_view path);
2021-07-05 09:46:49 +00:00
Sprite getSprite(GridPosition rect) const;
sf::RenderWindow window;
sf::View view;
sf::Texture maze_texture;
sf::Texture sprites_texture;
sf::Font game_font;
};
2021-07-05 12:10:01 +00:00
} // namespace pacman