pacman/lib/Board.hpp

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#pragma once
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#include <SFML/Graphics.hpp>
#include "Direction.hpp"
#include "Position.hpp"
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#include <cstdint>
#include <vector>
const uint8_t ROWS = 31;
const uint8_t COLUMNS = 28;
class Board {
public:
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enum class Cell {
wall = 0,
pellet = 1,
nothing = 2,
door = 3,
power_pellet = 4,
pen = 5,
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};
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Board();
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[[nodiscard]] bool isWalkableForPacMan(Position point, float d, Direction direction) const;
[[nodiscard]] bool isWalkableForGhost(Position point, float d, Direction direction) const;
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[[nodiscard]] bool isWalkableForGost(Position point, Position origin, bool isEyes) const;
[[nodiscard]] bool isWalkable(Position point) const;
[[nodiscard]] bool isInPen(Position point) const;
[[nodiscard]] std::vector<PositionInt> initialPelletPositions() const;
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[[nodiscard]] std::vector<PositionInt> initialSuperPelletPositions() const;
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static Position initialPacManPosition() { return { 13.5, 23 }; }
static Position initialBlinkyPosition() { return { 13.5, 11 }; }
static Position penDoorPosition() { return { 13, 11 }; }
static Position blinkyScatterTarget() { return { 25, -3 }; }
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static Position initialSpeedyPosition() { return { 11.5, 14 }; }
static Position speedyScatterTarget() { return { 3, -2 }; }
static Position initialInkyPosition() { return { 13.5, 14 }; }
static Position inkyScatterTarget() { return { 27, 30 }; }
static Position initialClydePosition() { return { 15.5, 14 }; }
static Position clydeScatterTarget() { return { 0, 30 }; }
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private:
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[[nodiscard]] bool isWalkable(Position point, float d, Direction direction, bool pacman) const;
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uint8_t board_state[ROWS][COLUMNS]{};
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};