pacman/lib/GhostState.cpp

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#include "GhostState.hpp"
#include "GameState.hpp"
namespace pacman {
void GhostState::setTarget(GridPosition pacManPosition, Direction pacManDirection) {
blinky.setTarget(gridPositionToPosition(pacManPosition));
pinky.setTarget(pacManPosition, pacManDirection);
inky.setTarget(pacManPosition, pacManDirection, blinky.positionInGrid());
dave.setTarget(gridPositionToPosition(pacManPosition));
}
void GhostState::update(std::chrono::milliseconds delta) {
blinky.update(delta);
pinky.update(delta);
inky.update(delta);
dave.update(delta);
}
void GhostState::checkCollision(GameState & gameState) {
gameState.checkCollision(blinky);
gameState.checkCollision(pinky);
gameState.checkCollision(inky);
gameState.checkCollision(dave);
}
void GhostState::reset(void) {
blinky.reset();
pinky.reset();
inky.reset();
dave.reset();
}
void GhostState::frighten(void) {
blinky.frighten();
pinky.frighten();
inky.frighten();
dave.frighten();
}
} // namespace pacman