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[< Back](../exercises.md)
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# Exercise: Create an isWall function
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In this exercise we will write some helper functions for the game board.
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[< Back](../exercises.md)
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* [Exercise: Create an isWall function](create_function/exercise.md)
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[< Back](../exercises.md)
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# Exercise: Add files to the build
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In this exercise we will add a couple of files to the project.
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[< Back](../exercises.md)
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# Exercise: Create and run a unit test
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## Board Unit Tests
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[< Back](../exercises.md)
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# Exercise: std::unique_ptr<PacMan>
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(corentin: maybe something about } that destroys things)
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[< Back](../exercises.md)
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# Exercise: Simple class
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4. Create an empty class named `Clyde` within the `.hpp` file. Look at other ghost `.hpp` files and see how they define
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[< Back](../exercises.md)
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# Exercise: Add Clyde as a Ghost
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We have three ghosts within the project. Blinky, Inky and Pinky. But Clyde is missing. Implement Clyde and their
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[< Back](../exercises.md)
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# Exercise: Refactor out GhostState from GameState
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In this exercise we will create a class that abstracts away common functionality.
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[< Back](../exercises.md)
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# Exercise: Create isIntersection function
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waage: Maybe the "isIntersection" for the AI. Create an array of GridPosition and array of bool and loop through to
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[< Back](../exercises.md)
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# Exercise: Use algorithms
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Use algorithms in Pellet and SuperPellet
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[< Back](../exercises.md)
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# Exercise: Lambdas
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Find a small function and turn it into a lambda.
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[< Back](../exercises.md)
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# Exercise: PacMan AI
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The exercise above is fixed based on the layout of the board and is hard to make generic.
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