Add some notes on exercises
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# Mod(C++) - Pac-Man Exercise
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## Make Speedy
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## Setup VCPKG
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1) Make a new ghost class for Speedy
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2) Pic the right sprite
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3) Pic the right scatter target
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git submodule init
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git submodule update
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On windows, run `.\vcpkg\bootstrap-vcpkg.bat`.
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On other platforms, run `./vcpkg/bootstrap-vcpkg.sh`
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Advanced:
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Dependencies will be automatically when running CMake.
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4) Try to chase PacMan
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## Keep PacMan Score
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Hints: (links)
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* Implement score by implementing eating of pellets by Pac-Man
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* Use the existing test.cpp file for TDD scoring
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* Pellets are worth 10 points - SuperPellets 50 points
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* Implement support for the pellets to be eaten
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* Implement support for counting pellets eaten by PacMan
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* (Extra: Display score - if you have a LOT of time)
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## Implement eating of pellets
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## Make a ghost
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1) Make a Pellets class (look at SuperPellets)
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2) Implement eating of pellets
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* Use the PacMan class as inspiration
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* Pic a sprite from [sprites32.png](assets/sprites32.png) for the ghost
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* Make an algorithm for movement (simple is fine)
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* For fancy algorithm see next section
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Advanced:
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3) Try to keep score
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Hints: (links)
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## Add cherries
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1) Implement cherries (look at SuperPellets)
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2) Change the ghost speed and look
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Hints: (link)
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## Add Levels
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## Add kill screen
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## Add win
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## Add high score (std::filesystem)
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### Ghosts characters and algorithms
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These will probably become relevant
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* https://en.wikipedia.org/wiki/Ghosts_(Pac-Man)
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* https://youtu.be/ataGotQ7ir8
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* [Video: Pac-Man Ghost AI Explained](https://youtu.be/ataGotQ7ir8)
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* https://gameinternals.com/understanding-pac-man-ghost-behavior
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* https://www.gamasutra.com/view/feature/3938/the_pacman_dossier.php?print=1
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* https://www.slideshare.net/grimlockt/pac-man-6561257
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