diff --git a/lib/GameState.cpp b/lib/GameState.cpp index e9d0000..d58164b 100644 --- a/lib/GameState.cpp +++ b/lib/GameState.cpp @@ -8,7 +8,7 @@ constexpr int POWER_PELLET_POINTS = 50; void GameState::step(std::chrono::milliseconds delta) { pacManAI.update(pacMan, pellets); - pacMan.update(delta, pacManAI.suggestedDirection()); + pacMan.update(delta, inputState.direction()); if (isPacManDying()) { handleDeathAnimation(delta);