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@ -33,8 +33,11 @@ bool PacManAI::isValidMove(const Move & move) {
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// This function is not yet implemented.
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// You will implement it as part of module 25.
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Direction PacManAI::optimalDirection(const std::array<Move, 4> &) {
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return Direction::NONE;
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Direction PacManAI::optimalDirection(const std::array<Move, 4> & moves) {
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auto bestMove = std::min_element(moves.begin(), moves.end(), [](Move a, Move b) {
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return a.distanceToTarget < b.distanceToTarget;
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});
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return bestMove->direction;
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}
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void PacManAI::update(const PacMan & pacMan, const Pellets & pellets) {
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