Add Q for quit.
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@ -40,6 +40,9 @@ void Game::processEvents(InputState & inputState) {
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
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inputState.enableAI = !inputState.enableAI;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
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exit(0);
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}
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inputState.down = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down);
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inputState.up = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up);
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