Simplify ghost movement code
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c2cfb8c734
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3e84746cee
1 changed files with 18 additions and 15 deletions
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@ -57,30 +57,33 @@ void Ghost::updateDirection(const Board & board) {
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if(cell == lastIntersection)
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return;
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using P = std::tuple<Direction, Position, double>;
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struct NewDirection {
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Direction direction;
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Position position;
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double distance;
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};
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auto [x , y] = cell;
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std::array<P, 4> positions = {{
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P{Direction::UP, {x, y-1}, 0},
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P{Direction::LEFT, {x-1, y}, 0},
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P{Direction::DOWN, {x, y+1}, 0},
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P{Direction::RIGHT, {x+1, y}, 0}
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}};
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std::array directions = {
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NewDirection{Direction::UP, {x, y-1}, 0},
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NewDirection{Direction::LEFT, {x-1, y}, 0},
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NewDirection{Direction::DOWN, {x, y+1}, 0},
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NewDirection{Direction::RIGHT, {x+1, y}, 0}
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};
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const Position target = this->target(board);
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std::for_each(positions.begin(), positions.end(), [&](P & p) {
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get<2>(p) = (get<0>(p) != oppositeDirection(direction) && board.isWalkableForGost(get<1>(p), cell)) ?
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std::hypot(get<1>(p).x - target.x, get<1>(p).y - target.y)
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for(auto && d : directions) {
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d.distance = (d.direction != oppositeDirection(direction) && board.isWalkableForGost(d.position, cell)) ?
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std::hypot(d.position.x - target.x, d.position.y - target.y)
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: std::numeric_limits<double>::infinity();
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});
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}
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auto it = std::min_element(positions.begin(), positions.end(), [](const auto & a, const auto &b)
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{
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return get<2>(a) < get<2>(b);
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auto it = std::min_element(directions.begin(), directions.end(), [](const auto & a, const auto &b) {
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return a.distance < b.distance;
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});
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lastIntersection = cell;
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direction = std::get<0>(*it);
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direction = it->direction;
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}
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Position Ghost::target(const Board & board) const {
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