Make pacman mouth wide open while he doesn't move

This commit is contained in:
Corentin Jabot 2021-06-24 09:46:58 +02:00 committed by Patricia Aas
parent 57cb71e5c9
commit 42ee04203f
4 changed files with 19 additions and 7 deletions

View File

@ -18,10 +18,11 @@ Position PacMan::positionInGrid() const {
void PacMan::update(std::chrono::milliseconds time_delta, InputState state, const Board & board) {
setDirection(state);
auto old = pos;
const auto old = pos;
updateMazePosition(time_delta, board);
if(old != pos)
updateAnimationPosition(time_delta);
const bool paused = pos == old;
updateAnimationPosition(time_delta, paused);
}
void PacMan::setDirection(const InputState & state) {
@ -35,8 +36,13 @@ void PacMan::setDirection(const InputState & state) {
desired_direction = Direction::DOWN;
}
void PacMan::updateAnimationPosition(std::chrono::milliseconds time_delta) {
pacManAnimation.updateAnimationPosition(time_delta);
void PacMan::updateAnimationPosition(std::chrono::milliseconds time_delta, bool paused) {
if(paused) {
pacManAnimation.pause();
}
else {
pacManAnimation.updateAnimationPosition(time_delta);
}
}
void PacMan::updateMazePosition(std::chrono::milliseconds time_delta, const Board & board) {

View File

@ -29,7 +29,6 @@ private:
void setDirection(const InputState & state);
void updateAnimationPosition(std::chrono::milliseconds time_delta);
void updateAnimationPosition(std::chrono::milliseconds time_delta, bool paused);
void updateMazePosition(std::chrono::milliseconds time_delta, const Board & board);
};

View File

@ -21,3 +21,8 @@ void PacManAnimation::updateAnimationPosition(std::chrono::milliseconds time_del
animation_position = int(animation_position + animation_position_delta) % 4;
animation_position_delta = (animation_position_delta < 1) ? animation_position_delta : (animation_position_delta - 1);
}
void PacManAnimation::pause() {
animation_position = 0;
animation_position_delta = 0;
}

View File

@ -12,6 +12,8 @@ public:
[[nodiscard]] PositionInt animationFrame(Direction direction) const;
void updateAnimationPosition(std::chrono::milliseconds time_delta);
void pause();
private:
uint8_t animation_position = 0;