Rename variable

This commit is contained in:
Patricia Aas 2021-07-28 19:06:35 +02:00
parent 99cf57956c
commit 43ccaae3ef
2 changed files with 5 additions and 5 deletions

View File

@ -4,8 +4,8 @@
namespace pacman {
Ghost::Ghost(Atlas::Ghost spritesSet)
: spritesSet(spritesSet) {
Ghost::Ghost(Atlas::Ghost spriteSet)
: spriteSet(spriteSet) {
}
void Ghost::frighten() {
@ -43,7 +43,7 @@ void Ghost::reset() {
[[nodiscard]] GridPosition Ghost::currentSprite() const {
switch (state) {
default:
return Atlas::ghostSprite(spritesSet, direction, (animationIndex % 2) == 0);
return Atlas::ghostSprite(spriteSet, direction, (animationIndex % 2) == 0);
case State::Eyes:
return Atlas::eyeSprite(direction);
case State::Frightened:

View File

@ -19,7 +19,7 @@ public:
Eyes,
};
explicit Ghost(Atlas::Ghost spritesSet);
explicit Ghost(Atlas::Ghost spriteSet);
virtual ~Ghost() = default;
[[nodiscard]] GridPosition currentSprite() const;
@ -46,7 +46,7 @@ protected:
virtual Position target(const GameState & gameState) const = 0;
virtual Position initialPosition() const = 0;
Atlas::Ghost spritesSet;
Atlas::Ghost spriteSet;
Direction direction = Direction::NONE;
double timeForAnimation = 0;
int animationIndex = 0;