Use VCPKG in the Github Action (fix)
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4 changed files with 25 additions and 16 deletions
23
.github/workflows/cmake.yml
vendored
23
.github/workflows/cmake.yml
vendored
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@ -1,8 +1,13 @@
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name: CMake
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env:
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VCPKG_BINARY_SOURCES: 'clear;nuget,GitHub,readwrite'
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on:
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push:
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branches: [ main ]
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branches:
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- '*'
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workflow_dispatch:
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@ -10,8 +15,6 @@ jobs:
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build:
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name: "${{ matrix.configurations.name }} | ${{ matrix.cmake-build-type }}"
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runs-on: ${{ matrix.configurations.os }}
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env:
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CONAN_SYSREQUIRES_MODE: enabled
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strategy:
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fail-fast: false
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matrix:
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@ -37,20 +40,18 @@ jobs:
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if: matrix.configurations.os == 'ubuntu-20.04' || matrix.configurations.os == 'ubuntu-18.04'
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run: sudo bash -c "$(wget -O - https://apt.llvm.org/llvm.sh)"
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- name: Bootstrap VCPKG
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if: matrix.configurations.os == 'ubuntu-20.04' || matrix.configurations.os == 'ubuntu-18.04'
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run: $GITHUB_WORKSPACE/vcpkg/bootstrap-vcpkg.sh
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- name: Bootstrap VCPKG
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if: matrix.configurations.os == 'windows-2019'
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run: $GITHUB_WORKSPACE\\bootstrap-vcpkg.bat
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- name: Create Build Environment
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# Some projects don't allow in-source building, so create a separate build directory
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# We'll use this as our working directory for all subsequent commands
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run: cmake -E make_directory ${{runner.workspace}}/build
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- name: Configure CMake
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working-directory: $GITHUB_WORKSPACE
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working-directory: ${{runner.workspace}}/build
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# Use a bash shell so we can use the same syntax for environment variable
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# access regardless of the host operating system
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shell: bash
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run: cmake -B ${{runner.workspace}}/build -DCMAKE_BUILD_TYPE=${{ matrix.cmake-build-type }}
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run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=${{ matrix.cmake-build-type }}
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- name: Build
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working-directory: ${{runner.workspace}}/build
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@ -3,6 +3,7 @@ set(CMAKE_TOOLCHAIN_FILE ${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/
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CACHE STRING "Vcpkg toolchain file")
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cmake_minimum_required(VERSION 3.17)
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enable_language(CXX)
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project(modern_cpp_exercises )
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set(CMAKE_CXX_STANDARD 20)
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@ -10,6 +11,3 @@ set(CMAKE_CXX_STANDARD 20)
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add_subdirectory(lib)
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add_subdirectory(src)
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add_subdirectory(test)
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/assets/maze.png DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/bin)
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/assets/sprites32.png DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/bin)
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@ -1,12 +1,22 @@
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file(GLOB_RECURSE sources CONFIGURE_DEPENDS "*.cpp")
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add_executable(pacman ${sources})
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target_link_libraries(pacman libpacman)
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target_link_libraries(pacman PUBLIC libpacman)
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if(MSVC)
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find_package(sdl2 CONFIG REQUIRED)
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target_link_libraries(pacman PUBLIC SDL2::SDL2main)
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endif()
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set_target_properties(pacman
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PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
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)
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add_custom_command(TARGET pacman POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${PROJECT_SOURCE_DIR}/assets/maze.png
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${PROJECT_SOURCE_DIR}/assets/sprites32.png
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$<TARGET_FILE_DIR:pacman>)
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#target_compile_options(pacman PRIVATE -fsanitize=address) # /MD will be used implicitly
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#target_link_directories(pacman PRIVATE "$ENV{ProgramFiles\(x86\)}/Microsoft Visual Studio/2019/Community/VC/Tools/Llvm/x64/lib/clang/10.0.0/lib/windows")
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@ -1,6 +1,6 @@
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#include "Game.hpp"
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extern "C" int main([[maybe_unused]] int argc, [[maybe_unused]] char * argv[]) {
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int main(int, char**) {
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Game game;
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game.run();
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return 0;
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