diff --git a/lib/Blinky.cpp b/lib/Blinky.cpp index 7dba87b..577fe96 100644 --- a/lib/Blinky.cpp +++ b/lib/Blinky.cpp @@ -3,7 +3,7 @@ namespace pacman { Blinky::Blinky() - : Ghost(Atlas::Ghost::blinky, pacman::initialBlinkyPosition()) { + : Ghost(Atlas::Ghost::blinky, initialBlinkyPosition()) { } double Blinky::speed(const GameState & gameState) const { @@ -19,7 +19,7 @@ Position Blinky::target(const GameState & gameState) const { return startingPosition; if (isInPen()) - return pacman::penDoorPosition(); + return penDoorPosition(); return blinkyScatterTarget(); } diff --git a/lib/Ghost.cpp b/lib/Ghost.cpp index f05a347..0f1f020 100644 --- a/lib/Ghost.cpp +++ b/lib/Ghost.cpp @@ -152,7 +152,7 @@ void Ghost::updateDirection(const GameState & gameState) { continue; const GridPosition grid_position = { size_t(move.position.x), size_t(move.position.y) }; - const bool can_walk = pacman::isWalkableForGhost(grid_position, current_grid_position, isEyes()); + const bool can_walk = isWalkableForGhost(grid_position, current_grid_position, isEyes()); if (!can_walk) continue; diff --git a/lib/Inky.cpp b/lib/Inky.cpp index cf853ae..7badf41 100644 --- a/lib/Inky.cpp +++ b/lib/Inky.cpp @@ -3,7 +3,7 @@ namespace pacman { Inky::Inky() - : Ghost(Atlas::Ghost::inky, pacman::initialInkyPosition()) { + : Ghost(Atlas::Ghost::inky, initialInkyPosition()) { } double Inky::speed(const GameState & gameState) const { @@ -19,7 +19,7 @@ Position Inky::target(const GameState & gameState) const { return startingPosition; if (isInPen()) - return pacman::penDoorPosition(); + return penDoorPosition(); return inkyScatterTarget(); } diff --git a/lib/PacMan.cpp b/lib/PacMan.cpp index ade67db..e0a2187 100644 --- a/lib/PacMan.cpp +++ b/lib/PacMan.cpp @@ -25,7 +25,7 @@ void PacMan::reset() { dead = false; direction = Direction::NONE; desired_direction = Direction::NONE; - pos = pacman::initialPacManPosition(); + pos = initialPacManPosition(); } void PacMan::update(std::chrono::milliseconds time_delta, Direction input_direction) { @@ -76,7 +76,7 @@ void PacMan::updateMazePosition(std::chrono::milliseconds time_delta) { }; auto canGo = [&](Direction move_direction) { - return pacman::isWalkableForPacMan(moveToPosition(pos, move_direction)); + return isWalkableForPacMan(moveToPosition(pos, move_direction)); }; if (canGo(desired_direction)) { diff --git a/lib/Pinky.cpp b/lib/Pinky.cpp index 4d7f3a9..fe72740 100644 --- a/lib/Pinky.cpp +++ b/lib/Pinky.cpp @@ -3,7 +3,7 @@ namespace pacman { Pinky::Pinky() - : Ghost(Atlas::Ghost::speedy, pacman::initialSpeedyPosition()) { + : Ghost(Atlas::Ghost::speedy, initialSpeedyPosition()) { } double Pinky::speed(const GameState & gameState) const { @@ -19,7 +19,7 @@ Position Pinky::target(const GameState & gameState) const { return startingPosition; if (isInPen()) - return pacman::penDoorPosition(); + return penDoorPosition(); return speedyScatterTarget(); }