Make it easier to see how the coordinates work in the sprite sheet
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1 changed files with 9 additions and 9 deletions
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@ -19,15 +19,15 @@ public:
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private:
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uint8_t animation_position = 0;
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float_t animation_position_delta = 0.0;
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const SDL_Rect right_wide = {0 * 32, 0, 32, 32};
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const SDL_Rect right_narrow = {1 * 32, 0, 32, 32};
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const SDL_Rect closed = {2 * 32, 0, 32, 32};
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const SDL_Rect left_narrow = {3 * 32, 0, 32, 32};
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const SDL_Rect left_wide = {4 * 32, 0, 32, 32};
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const SDL_Rect up_wide = {5 * 32, 0, 32, 32};
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const SDL_Rect up_narrow = {6 * 32, 0, 32, 32};
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const SDL_Rect down_wide = {7 * 32, 0, 32, 32};
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const SDL_Rect down_narrow = {8 * 32, 0, 32, 32};
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const SDL_Rect right_wide = {0 * 32, 0 * 32, 32, 32};
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const SDL_Rect right_narrow = {1 * 32, 0 * 32, 32, 32};
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const SDL_Rect closed = {2 * 32, 0 * 32, 32, 32};
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const SDL_Rect left_narrow = {3 * 32, 0 * 32, 32, 32};
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const SDL_Rect left_wide = {4 * 32, 0 * 32, 32, 32};
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const SDL_Rect up_wide = {5 * 32, 0 * 32, 32, 32};
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const SDL_Rect up_narrow = {6 * 32, 0 * 32, 32, 32};
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const SDL_Rect down_wide = {7 * 32, 0 * 32, 32, 32};
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const SDL_Rect down_narrow = {8 * 32, 0 * 32, 32, 32};
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const SDL_Rect down_animation[4]{down_wide, down_narrow, closed, down_narrow};
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const SDL_Rect left_animation[4]{left_wide, left_narrow, closed, left_narrow};
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const SDL_Rect right_animation[4]{right_wide, right_narrow, closed, right_narrow};
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