Give function a shorter name to fit on a slide :)
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628f01b276
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9644229061
4 changed files with 5 additions and 5 deletions
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@ -53,7 +53,7 @@ void GameWindow::renderPellets(const Pellets & pellets) const {
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}
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void GameWindow::renderPacMan(const PacMan & pac_man) const {
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Position maze_position = pac_man.currentPosition();
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Position maze_position = pac_man.position();
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SDL_Rect maze_rect = targetRect(maze_position, 8 * SCALE_FACTOR);
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SDL_Rect sprite_rect = pac_man.currentSprite();
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renderTexture(sprite_texture.get(), &sprite_rect, &maze_rect);
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@ -7,7 +7,7 @@ SDL_Rect PacMan::currentSprite() const {
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return pacManAnimation.animationFrame(direction);
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}
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Position PacMan::currentPosition() const {
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Position PacMan::position() const {
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return pos;
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}
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@ -17,7 +17,7 @@ public:
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[[nodiscard]] SDL_Rect currentSprite() const;
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[[nodiscard]] Position currentPosition() const;
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[[nodiscard]] Position position() const;
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void update(std::chrono::milliseconds time_delta, InputState state, const Board & board);
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@ -4,8 +4,8 @@
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TEST(PacManTest, InitialPosition) {
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Board board;
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PacMan pacMan(board);
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EXPECT_EQ(pacMan.currentPosition().x, 14);
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EXPECT_EQ(pacMan.currentPosition().y, 23);
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EXPECT_EQ(pacMan.position().x, 14);
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EXPECT_EQ(pacMan.position().y, 23);
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}
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int main(int argc, char* argv[]) {
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