Give function a shorter name to fit on a slide :)

This commit is contained in:
Patricia Aas 2021-06-10 14:26:03 +02:00
parent 628f01b276
commit 9644229061
4 changed files with 5 additions and 5 deletions

View File

@ -53,7 +53,7 @@ void GameWindow::renderPellets(const Pellets & pellets) const {
}
void GameWindow::renderPacMan(const PacMan & pac_man) const {
Position maze_position = pac_man.currentPosition();
Position maze_position = pac_man.position();
SDL_Rect maze_rect = targetRect(maze_position, 8 * SCALE_FACTOR);
SDL_Rect sprite_rect = pac_man.currentSprite();
renderTexture(sprite_texture.get(), &sprite_rect, &maze_rect);

View File

@ -7,7 +7,7 @@ SDL_Rect PacMan::currentSprite() const {
return pacManAnimation.animationFrame(direction);
}
Position PacMan::currentPosition() const {
Position PacMan::position() const {
return pos;
}

View File

@ -17,7 +17,7 @@ public:
[[nodiscard]] SDL_Rect currentSprite() const;
[[nodiscard]] Position currentPosition() const;
[[nodiscard]] Position position() const;
void update(std::chrono::milliseconds time_delta, InputState state, const Board & board);

View File

@ -4,8 +4,8 @@
TEST(PacManTest, InitialPosition) {
Board board;
PacMan pacMan(board);
EXPECT_EQ(pacMan.currentPosition().x, 14);
EXPECT_EQ(pacMan.currentPosition().y, 23);
EXPECT_EQ(pacMan.position().x, 14);
EXPECT_EQ(pacMan.position().y, 23);
}
int main(int argc, char* argv[]) {