Fix mac build

This commit is contained in:
Corentin Jabot 2021-06-28 12:44:39 +02:00 committed by Patricia Aas
parent 5b0e561afc
commit a01f93cc90

View file

@ -44,7 +44,7 @@ void Ghost::reset() {
case State::Frightened: case State::Frightened:
if (timeFrighten < 3500) if (timeFrighten < 3500)
return (animationIndex % 2) == 0 ? Atlas::ghost_frightened2 : Atlas::ghost_frightened1; return (animationIndex % 2) == 0 ? Atlas::ghost_frightened2 : Atlas::ghost_frightened1;
return std::array{ Atlas::ghost_frightened1, return std::array<PositionInt, 4>{ Atlas::ghost_frightened1,
Atlas::ghost_frightened2, Atlas::ghost_frightened2,
Atlas::ghost_frightened3, Atlas::ghost_frightened3,
Atlas::ghost_frightened4 }[animationIndex]; Atlas::ghost_frightened4 }[animationIndex];
@ -123,7 +123,7 @@ void Ghost::updateDirection(const Board & board) {
}; };
auto [x, y] = cell; auto [x, y] = cell;
std::array directions = { std::array<NewDirection, 4> directions = {
NewDirection{ Direction::UP, { x, y - 1 }, 0 }, NewDirection{ Direction::UP, { x, y - 1 }, 0 },
NewDirection{ Direction::LEFT, { x - 1, y }, 0 }, NewDirection{ Direction::LEFT, { x - 1, y }, 0 },
NewDirection{ Direction::DOWN, { x, y + 1 }, 0 }, NewDirection{ Direction::DOWN, { x, y + 1 }, 0 },