Prettify
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1 changed files with 28 additions and 20 deletions
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@ -63,34 +63,42 @@ void PacMan::updateAnimationPosition(std::chrono::milliseconds time_delta, bool
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}
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}
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void PacMan::updateMazePosition(std::chrono::milliseconds time_delta, const Board & board) {
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void PacMan::updateMazePosition(std::chrono::milliseconds time_delta, const Board & board) {
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const double position_delta = 0.004 * time_delta.count();
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auto moveToPosition = [&](Position point, double position_delta, Direction direction) {
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const size_t right = COLUMNS - 1;
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switch (direction) {
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const size_t left = 0;
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if (std::round(pos.x) == right && direction == Direction::RIGHT) {
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pos.x = left;
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return;
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} else if (std::round(pos.x) == left && direction == Direction::LEFT) {
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pos.x = right;
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return;
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}
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const double position_delta = 0.004 * time_delta.count();
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const auto pacman_size = 1.0;
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auto moveToPosition = [&](Position point, Direction move_direction) {
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switch (move_direction) {
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case Direction::LEFT:
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case Direction::LEFT:
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return Position{ std::floor(point.x - position_delta), std::floor(point.y) };
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return GridPosition{ std::size_t(point.x - position_delta), std::size_t(point.y) };
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case Direction::RIGHT:
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case Direction::RIGHT:
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return Position{ std::floor(point.x + 1), std::floor(point.y) };
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return GridPosition{ std::size_t(point.x + pacman_size), std::size_t(point.y) };
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case Direction::UP:
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case Direction::UP:
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return Position{ std::floor(point.x), std::floor(point.y - position_delta) };
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return GridPosition{ std::size_t(point.x), std::size_t(point.y - position_delta) };
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case Direction::DOWN:
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case Direction::DOWN:
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return Position{ std::floor(point.x), std::floor(point.y + 1) };
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return GridPosition{ std::size_t(point.x), std::size_t(point.y + pacman_size) };
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case Direction::NONE:
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case Direction::NONE:
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default:
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default:
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return point;
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return positionToGridPosition(point);
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}
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}
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};
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};
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auto canGo = [&](Direction desired_direction) {
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auto canGo = [&](Direction move_direction) {
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return board.isWalkableForPacMan(positionToGridPosition(moveToPosition(pos, position_delta, desired_direction)));
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return pacman::Board::isWalkableForPacMan(moveToPosition(pos, move_direction));
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};
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};
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// Handle teleport
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if (canGo(desired_direction)) {
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if (pos.x >= COLUMNS - 1 && direction == Direction::RIGHT) {
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pos.x = -1;
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} else if (pos.x <= 0 && direction == Direction::LEFT) {
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pos.x = COLUMNS;
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} else if (canGo(desired_direction)) {
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direction = desired_direction;
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direction = desired_direction;
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}
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}
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@ -100,18 +108,18 @@ void PacMan::updateMazePosition(std::chrono::milliseconds time_delta, const Boar
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break;
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break;
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case Direction::LEFT:
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case Direction::LEFT:
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pos.x -= position_delta;
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pos.x -= position_delta;
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pos.y = floor(pos.y);
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pos.y = std::floor(pos.y);
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break;
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break;
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case Direction::RIGHT:
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case Direction::RIGHT:
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pos.x += position_delta;
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pos.x += position_delta;
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pos.y = floor(pos.y);
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pos.y = std::floor(pos.y);
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break;
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break;
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case Direction::UP:
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case Direction::UP:
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pos.x = floor(pos.x);
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pos.x = std::floor(pos.x);
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pos.y -= position_delta;
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pos.y -= position_delta;
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break;
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break;
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case Direction::DOWN:
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case Direction::DOWN:
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pos.x = floor(pos.x);
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pos.x = std::floor(pos.x);
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pos.y += position_delta;
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pos.y += position_delta;
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break;
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break;
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}
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}
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