Fix mac build (again)

This commit is contained in:
Corentin Jabot 2021-06-28 14:07:28 +02:00 committed by Patricia Aas
parent a01f93cc90
commit b6d0bad21c

View file

@ -1,5 +1,6 @@
#include "Ghost.hpp"
#include <cmath>
#include <array>
Ghost::Ghost(Atlas::Ghost spritesSet, Position startingPosition, Position scatterTarget)
: spritesSet(spritesSet),
@ -44,10 +45,10 @@ void Ghost::reset() {
case State::Frightened:
if (timeFrighten < 3500)
return (animationIndex % 2) == 0 ? Atlas::ghost_frightened2 : Atlas::ghost_frightened1;
return std::array<PositionInt, 4>{ Atlas::ghost_frightened1,
return std::array<PositionInt, 4>{{ Atlas::ghost_frightened1,
Atlas::ghost_frightened2,
Atlas::ghost_frightened3,
Atlas::ghost_frightened4 }[animationIndex];
Atlas::ghost_frightened4 }}[animationIndex];
case State::Eyes:
return Atlas::eyeSprite(direction);
}
@ -123,12 +124,12 @@ void Ghost::updateDirection(const Board & board) {
};
auto [x, y] = cell;
std::array<NewDirection, 4> directions = {
std::array<NewDirection, 4> directions = {{
NewDirection{ Direction::UP, { x, y - 1 }, 0 },
NewDirection{ Direction::LEFT, { x - 1, y }, 0 },
NewDirection{ Direction::DOWN, { x, y + 1 }, 0 },
NewDirection{ Direction::RIGHT, { x + 1, y }, 0 }
};
}};
const Position target = this->target(board);
for (auto && d : directions) {