Pressing A switches from the player to the AI.

This commit is contained in:
Corentin Jabot 2021-10-05 14:30:34 +02:00
parent bc57112aac
commit d3e7ed1f46
3 changed files with 6 additions and 4 deletions

View file

@ -37,6 +37,10 @@ void Game::processEvents(InputState & inputState) {
return;
}
if (event && event.value().type == sf::Event::KeyPressed && event.value().key.code == sf::Keyboard::A) {
inputState.enableAI = !inputState.enableAI;
}
inputState.down = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down);
inputState.up = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up);
inputState.left = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left);

View file

@ -8,10 +8,7 @@ constexpr int POWER_PELLET_POINTS = 50;
void GameState::step(std::chrono::milliseconds delta) {
pacManAI.update(pacMan, pellets);
pacMan.update(delta,
pacManAI.suggestedDirection()
//inputState.direction()
);
pacMan.update(delta, inputState.enableAI ? pacManAI.suggestedDirection() : inputState.direction());
if (isPacManDying()) {
handleDeathAnimation(delta);

View file

@ -9,6 +9,7 @@ public:
bool down = false;
bool left = false;
bool right = false;
bool enableAI = false;
Direction direction() const {
if (left)