Cleanup AI code
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61fd3bb5c0
commit
d5379872ce
7 changed files with 71 additions and 54 deletions
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@ -80,7 +80,7 @@ void Canvas::renderMaze() {
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void Canvas::renderPellets(const Pellets & pellets) {
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Sprite pellet = getSprite(pellets.currentSprite());
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std::vector<GridPosition> pelletPositions = pellets.currentPositions();
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std::vector<GridPosition> pelletPositions = pellets.allPellets();
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for (const auto & pos : pelletPositions) {
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renderSprite(pellet, gridPositionToPosition(pos));
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}
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@ -88,7 +88,7 @@ void Canvas::renderPellets(const Pellets & pellets) {
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void Canvas::renderSuperPellets(const SuperPellets & superPellets) {
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Sprite pellet = getSprite(superPellets.currentSprite());
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std::vector<GridPosition> superPelletPositions = superPellets.currentPositions();
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std::vector<GridPosition> superPelletPositions = superPellets.allPellets();
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for (const auto & pos : superPelletPositions) {
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renderSprite(pellet, gridPositionToPosition(pos));
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}
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@ -8,7 +8,10 @@ constexpr int POWER_PELLET_POINTS = 50;
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void GameState::step(std::chrono::milliseconds delta) {
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pacManAI.update(pacMan, pellets);
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pacMan.update(delta, inputState.direction());
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pacMan.update(delta,
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pacManAI.suggestedDirection()
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//inputState.direction()
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);
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if (isPacManDying()) {
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handleDeathAnimation(delta);
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@ -59,6 +62,7 @@ void GameState::handleDeathAnimation(std::chrono::milliseconds delta) {
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pinky.reset();
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inky.reset();
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pacMan.reset();
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pacManAI.reset();
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timeSinceDeath = std::chrono::milliseconds(0);
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}
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}
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@ -4,44 +4,66 @@
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#include <fmt/format.h>
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namespace pacman {
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void PacManAI::reset() {
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pos = {};
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direction = Direction::RIGHT;
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}
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Direction PacManAI::suggestedDirection() const {
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return direction;
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}
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GridPosition PacManAI::pelletClosestToPacman(GridPosition pacmanGridPosition,
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const Pellets & pellets) {
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auto pelletPositions = pellets.allPellets();
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auto pelletSort = [&pacmanGridPosition](GridPosition pelletA, GridPosition pelletB) {
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double distanceA = positionDistance(pacmanGridPosition, pelletA);
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double distanceB = positionDistance(pacmanGridPosition, pelletB);
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return distanceA < distanceB;
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};
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std::sort(pelletPositions.begin(), pelletPositions.end(), pelletSort);
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return pelletPositions[0];
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}
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bool PacManAI::isValidMove(const Move & move) {
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const bool isOpposite = (move.direction == oppositeDirection(direction));
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if (isOpposite) {
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return false;
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}
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const bool canWalk = isWalkableForPacMan(move.position);
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if (!canWalk) {
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return false;
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}
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return true;
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}
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Direction PacManAI::optimalDirection(const std::array<Move, 4> & moves) {
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const auto optimalMove = std::min_element(moves.begin(), moves.end(), [](const auto & a, const auto & b) {
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return a.distanceToTarget < b.distanceToTarget;
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});
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const auto & move = *optimalMove;
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return move.direction;
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}
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void PacManAI::update(const PacMan & pacMan, const Pellets & pellets) {
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const GridPosition pacManGridPos = pacMan.positionInGrid();
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const GridPosition currentGridPos = positionToGridPosition(pos);
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if (currentGridPos == pacManGridPos) {
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if (!isIntersection(pacManGridPos) || currentGridPos == pacManGridPos) {
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return;
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}
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pos = gridPositionToPosition(pacManGridPos);
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if (!isIntersection(pacManGridPos)) {
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return;
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}
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auto pelletPositions = pellets.currentPositions();
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const auto & pelletPositions = pellets.allPellets();
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if (pelletPositions.empty()) {
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return;
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}
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auto pelletSort = [&pacManGridPos](GridPosition pelletA, GridPosition pelletB) {
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double distanceA = positionDistance(pacManGridPos, pelletA);
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double distanceB = positionDistance(pacManGridPos, pelletB);
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return distanceA < distanceB;
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};
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std::sort(pelletPositions.begin(), pelletPositions.end(), pelletSort);
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const auto & target = pelletPositions[0];
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const Position targetPos{ double(target.x), double(target.y) };
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const GridPosition targetPos = pelletClosestToPacman(pacManGridPos, pellets);
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struct Move {
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Direction direction = Direction::NONE;
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Position position;
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double distanceToTarget = std::numeric_limits<double>::infinity();
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};
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const Position currentPosition = { double(pacManGridPos.x), double(pacManGridPos.y) };
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const GridPosition currentPosition = pacMan.positionInGrid();
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const auto [x, y] = currentPosition;
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std::array<Move, 4> possibleMoves = {
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Move{ Direction::UP, { x, y - 1 } },
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@ -51,30 +73,10 @@ void PacManAI::update(const PacMan & pacMan, const Pellets & pellets) {
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};
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for (auto & move : possibleMoves) {
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const bool invalidPosition = (move.position.x < 0 || move.position.y < 0);
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if (invalidPosition) {
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if (!isValidMove(move))
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continue;
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}
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const bool isOpposite = (move.direction == oppositeDirection(direction));
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if (isOpposite) {
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continue;
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}
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const GridPosition gridMove = { size_t(move.position.x), size_t(move.position.y) };
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const bool canWalk = isWalkableForPacMan(gridMove);
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if (!canWalk) {
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continue;
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}
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move.distanceToTarget = positionDistance(move.position, targetPos);
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}
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const auto optimalMove = std::min_element(possibleMoves.begin(), possibleMoves.end(), [](const auto & a, const auto & b) {
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return a.distanceToTarget < b.distanceToTarget;
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});
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const auto & move = *optimalMove;
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direction = move.direction;
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direction = optimalDirection(possibleMoves);
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}
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} // namespace pacman
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} // namespace pacman
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@ -13,8 +13,19 @@ namespace pacman {
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class PacManAI {
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public:
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struct Move {
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Direction direction = Direction::NONE;
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GridPosition position;
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double distanceToTarget = std::numeric_limits<double>::infinity();
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};
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void update(const PacMan & pacMan, const Pellets & pellets);
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Direction suggestedDirection() const;
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GridPosition pelletClosestToPacman(GridPosition pacmanGridPosition,
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const Pellets & pellets);
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bool isValidMove(const Move & move);
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Direction optimalDirection(const std::array<Move, 4> & moves);
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void reset();
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private:
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Position pos;
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@ -13,7 +13,7 @@ public:
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return sprite;
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};
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std::vector<GridPosition> currentPositions() const {
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std::vector<GridPosition> allPellets() const {
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return positions;
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}
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@ -13,7 +13,7 @@ public:
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return sprite;
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}
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std::vector<GridPosition> currentPositions() const {
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std::vector<GridPosition> allPellets() const {
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return positions;
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}
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@ -4,7 +4,7 @@
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template<typename T>
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static void pelletInitTest(const T & pellets, size_t size, size_t spriteX, size_t spriteY) {
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REQUIRE(pellets.currentPositions().size() == size);
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REQUIRE(pellets.allPellets().size() == size);
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REQUIRE(pellets.currentSprite().x == spriteX);
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REQUIRE(pellets.currentSprite().y == spriteY);
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}
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@ -19,13 +19,13 @@ TEST_CASE("Pellet initialization", "[pellets]") {
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template<typename T>
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static void pelletEatingTest(T & pellets, size_t countBefore, size_t countAfter, size_t x, size_t y) {
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REQUIRE(pellets.currentPositions().size() == countBefore);
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REQUIRE(pellets.allPellets().size() == countBefore);
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if (countBefore != countAfter) {
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REQUIRE(pellets.eatPelletAtPosition(pacman::GridPosition{ x, y }));
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} else {
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REQUIRE_FALSE(pellets.eatPelletAtPosition(pacman::GridPosition{ x, y }));
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}
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REQUIRE(pellets.currentPositions().size() == countAfter);
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REQUIRE(pellets.allPellets().size() == countAfter);
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}
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TEST_CASE("Eating pellets", "[pellets]") {
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