Remove comments and unused headers
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2 changed files with 0 additions and 5 deletions
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@ -35,7 +35,6 @@ struct TextureSize {
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class PacMan;
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class PacMan;
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class Pellets;
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class Pellets;
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//class Position;
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class SuperPellets;
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class SuperPellets;
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class GameWindow {
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class GameWindow {
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@ -89,8 +88,6 @@ private:
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void renderSuperPellets(const SuperPellets & superPellets) const;
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void renderSuperPellets(const SuperPellets & superPellets) const;
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//static SDL_Rect targetRect(const Position & position, int pixel_increase);
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SDL_Rect windowDimensions() const;
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SDL_Rect windowDimensions() const;
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// Given an x - y coordinate of a texture in the assets file,
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// Given an x - y coordinate of a texture in the assets file,
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@ -1,7 +1,5 @@
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#pragma once
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#pragma once
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#include <cmath>
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struct Position {
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struct Position {
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float x;
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float x;
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float y;
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float y;
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