Make movement more natural

This commit is contained in:
Patricia Aas 2020-11-27 17:01:27 +01:00
parent 31211538aa
commit e572f2a93a
2 changed files with 9 additions and 4 deletions

View File

@ -29,13 +29,13 @@ void PacMan::update(std::chrono::milliseconds time_delta, InputState state, cons
void PacMan::setDirection(const InputState & state) {
if (state.left)
direction = Direction::LEFT;
desired_direction = Direction::LEFT;
else if (state.right)
direction = Direction::RIGHT;
desired_direction = Direction::RIGHT;
else if (state.up)
direction = Direction::UP;
desired_direction = Direction::UP;
else if (state.down)
direction = Direction::DOWN;
desired_direction = Direction::DOWN;
}
void PacMan::updateAnimationPosition(std::chrono::milliseconds time_delta) {
@ -47,6 +47,10 @@ void PacMan::updateAnimationPosition(std::chrono::milliseconds time_delta) {
void PacMan::updateMazePosition(std::chrono::milliseconds time_delta, const Board & board) {
float_t position_delta = (time_delta.count() / 128.0);
if (board.isWalkable(pos, position_delta, desired_direction)) {
direction = desired_direction;
}
if (board.isWalkable(pos, position_delta, direction)) {
switch (direction) {
case Direction::NONE:

View File

@ -20,6 +20,7 @@ public:
private:
Direction direction = Direction::NONE;
Direction desired_direction = Direction::NONE;
Position pos = {14, 23};
const SDL_Rect right_wide = {0*32, 0, 32, 32};
const SDL_Rect right_narrow = {1*32, 0, 32, 32};