Make movement more natural
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parent
31211538aa
commit
e572f2a93a
2 changed files with 9 additions and 4 deletions
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@ -29,13 +29,13 @@ void PacMan::update(std::chrono::milliseconds time_delta, InputState state, cons
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void PacMan::setDirection(const InputState & state) {
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void PacMan::setDirection(const InputState & state) {
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if (state.left)
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if (state.left)
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direction = Direction::LEFT;
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desired_direction = Direction::LEFT;
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else if (state.right)
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else if (state.right)
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direction = Direction::RIGHT;
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desired_direction = Direction::RIGHT;
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else if (state.up)
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else if (state.up)
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direction = Direction::UP;
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desired_direction = Direction::UP;
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else if (state.down)
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else if (state.down)
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direction = Direction::DOWN;
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desired_direction = Direction::DOWN;
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}
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}
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void PacMan::updateAnimationPosition(std::chrono::milliseconds time_delta) {
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void PacMan::updateAnimationPosition(std::chrono::milliseconds time_delta) {
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@ -47,6 +47,10 @@ void PacMan::updateAnimationPosition(std::chrono::milliseconds time_delta) {
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void PacMan::updateMazePosition(std::chrono::milliseconds time_delta, const Board & board) {
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void PacMan::updateMazePosition(std::chrono::milliseconds time_delta, const Board & board) {
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float_t position_delta = (time_delta.count() / 128.0);
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float_t position_delta = (time_delta.count() / 128.0);
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if (board.isWalkable(pos, position_delta, desired_direction)) {
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direction = desired_direction;
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}
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if (board.isWalkable(pos, position_delta, direction)) {
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if (board.isWalkable(pos, position_delta, direction)) {
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switch (direction) {
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switch (direction) {
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case Direction::NONE:
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case Direction::NONE:
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@ -20,6 +20,7 @@ public:
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private:
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private:
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Direction direction = Direction::NONE;
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Direction direction = Direction::NONE;
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Direction desired_direction = Direction::NONE;
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Position pos = {14, 23};
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Position pos = {14, 23};
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const SDL_Rect right_wide = {0*32, 0, 32, 32};
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const SDL_Rect right_wide = {0*32, 0, 32, 32};
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const SDL_Rect right_narrow = {1*32, 0, 32, 32};
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const SDL_Rect right_narrow = {1*32, 0, 32, 32};
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