diff --git a/.clang-tidy b/.clang-tidy index 5adb402..7413cfb 100644 --- a/.clang-tidy +++ b/.clang-tidy @@ -1,2 +1,2 @@ -Checks: 'modernize-*,-modernize-use-nodiscard,-modernize-use-trailing-return-type,cppcoreguidelines-*,bugprone-*,-cppcoreguidelines-non-private-member-variables-in-classes,-cppcoreguidelines-avoid-magic-numbers,-cppcoreguidelines-pro-bounds-*,-readability-convert-member-functions-to-static' -#WarningsAsErrors: '*' +Checks: 'modernize-*,-modernize-use-nodiscard,-modernize-use-trailing-return-type,cppcoreguidelines-*,bugprone-*,-cppcoreguidelines-non-private-member-variables-in-classes,-cppcoreguidelines-avoid-magic-numbers,-cppcoreguidelines-avoid-non-const-global-variables,-cppcoreguidelines-owning-memory,-cppcoreguidelines-pro-bounds-*,-readability-convert-member-functions-to-static' +WarningsAsErrors: '*' diff --git a/lib/Canvas.cpp b/lib/Canvas.cpp index c260e09..a58b46c 100644 --- a/lib/Canvas.cpp +++ b/lib/Canvas.cpp @@ -20,8 +20,8 @@ Canvas::Canvas() // Then project it on a scaled window - on some mac we get the // scaling factor of the window to adjust the resolution const auto scale = scaling_factor_for_window(window.getSystemHandle()); - const auto width = (viewDimensions().width / 2) * scale; - const auto height = (viewDimensions().height / 2) * scale; + const auto width = (viewDimensions().width / 2.0) * scale; + const auto height = (viewDimensions().height / 2.2) * scale; window.setSize(sf::Vector2u(unsigned(width), unsigned(height))); maze_texture = loadTexture("maze.png");