Don't use ->
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2 changed files with 3 additions and 2 deletions
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@ -117,7 +117,7 @@ void Game::eatPellets() {
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void Game::processEvents(InputState & inputState) {
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void Game::processEvents(InputState & inputState) {
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auto event = canvas.pollEvent();
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auto event = canvas.pollEvent();
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if (event && event->type == sf::Event::Closed) {
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if (event && event.value().type == sf::Event::Closed) {
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inputState.close = true;
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inputState.close = true;
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return;
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return;
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}
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}
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@ -156,8 +156,9 @@ void Ghost::updateDirection(const Board & board) {
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return a.distance < b.distance;
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return a.distance < b.distance;
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});
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});
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auto move = *optimal_move;
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direction = move.direction;
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last_grid_position = current_grid_position;
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last_grid_position = current_grid_position;
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direction = optimal_move->direction;
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}
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}
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Position Ghost::target(const Board & board) const {
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Position Ghost::target(const Board & board) const {
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