Cleanup PacManAnimation a bit
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parent
d6a046ff47
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2 changed files with 11 additions and 6 deletions
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@ -2,6 +2,11 @@
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namespace pacman {
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constexpr std::array<GridPosition,4> down_animation { Atlas::pacman_down_wide, Atlas::pacman_down_narrow, Atlas::pacman_closed, Atlas::pacman_down_narrow };
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constexpr std::array<GridPosition,4> left_animation{ Atlas::pacman_left_wide, Atlas::pacman_left_narrow, Atlas::pacman_closed, Atlas::pacman_left_narrow };
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constexpr std::array<GridPosition,4> right_animation{ Atlas::pacman_right_wide, Atlas::pacman_right_narrow, Atlas::pacman_closed, Atlas::pacman_right_narrow };
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constexpr std::array<GridPosition,4> up_animation{ Atlas::pacman_up_wide, Atlas::pacman_up_narrow, Atlas::pacman_closed, Atlas::pacman_up_narrow };
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GridPosition PacManAnimation::animationFrame(Direction direction) const {
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switch (direction) {
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case Direction::LEFT:
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@ -27,15 +32,19 @@ void PacManAnimation::updateAnimationPosition(std::chrono::milliseconds time_del
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return;
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animation_position_delta += (0.02) * double(time_delta.count());
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animation_position = int(animation_position + animation_position_delta);
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if (!dead)
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animation_position = animation_position % 4;
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animation_position = animation_position % 4;
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if(animation_position_delta > 1)
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animation_position_delta = animation_position_delta - 1;
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animation_position_delta = (animation_position_delta < 1) ? animation_position_delta : (animation_position_delta - 1);
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}
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void PacManAnimation::pause() {
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// when hitting a wall, Pacman's mouth stays wide open
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animation_position = 0;
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animation_position_delta = 0;
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}
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@ -20,10 +20,6 @@ public:
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private:
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uint8_t animation_position = 0;
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double animation_position_delta = 0.0;
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const GridPosition down_animation[4]{ Atlas::pacman_down_wide, Atlas::pacman_down_narrow, Atlas::pacman_closed, Atlas::pacman_down_narrow };
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const GridPosition left_animation[4]{ Atlas::pacman_left_wide, Atlas::pacman_left_narrow, Atlas::pacman_closed, Atlas::pacman_left_narrow };
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const GridPosition right_animation[4]{ Atlas::pacman_right_wide, Atlas::pacman_right_narrow, Atlas::pacman_closed, Atlas::pacman_right_narrow };
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const GridPosition up_animation[4]{ Atlas::pacman_up_wide, Atlas::pacman_up_narrow, Atlas::pacman_closed, Atlas::pacman_up_narrow };
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};
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} // namespace pacman
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