Corentin Jabot
8db4b0af79
Fix the build (this is why you make PRs kids)
2021-09-10 11:24:24 +02:00
Ólafur Waage
613831f1c0
Fixes for ghost movement where they would occationally exit the stage when cornered. Closes #25
2021-09-09 10:56:29 +02:00
Patricia Aas
eaf61585ea
Fix Clang-Tidy warnings
2021-08-02 16:43:18 +02:00
Corentin Jabot
0428366e86
Call reserve and add uncommited code
2021-07-16 09:19:10 +02:00
Patricia Aas
890d061a92
Move teleport to Board
2021-07-08 18:00:39 +02:00
Corentin Jabot
370a57f454
Get rid of board class
2021-07-08 17:42:24 +02:00
Patricia Aas
e9fb5dac77
Fix some warnings and clang tidy
2021-07-07 11:24:12 +02:00
Patricia Aas
30f69464dd
Move over to size_t
2021-07-06 12:35:23 +02:00
Corentin Jabot
510e12a921
replace push_back with emplace_back
2021-07-06 10:07:35 +02:00
Corentin Jabot
60095363f4
Put the code in a namespace
2021-07-05 14:10:01 +02:00
Corentin Jabot
d166f552f4
Simplify board code
2021-07-05 13:54:54 +02:00
Patricia Aas
7faadda5c0
Remove unused function
2021-07-05 12:18:08 +02:00
Corentin Jabot
e4991ab1dd
Rename PositionInt
2021-07-05 11:47:03 +02:00
Corentin Jabot
ba515eaca5
Replace floats by doubles
2021-07-05 11:40:10 +02:00
Patricia Aas
0e72ff8be5
Make board a static double std::array
2021-07-01 14:33:59 +02:00
Corentin Jabot
5b0e561afc
Pacman and ghosts can eat each others
2021-07-01 10:19:46 +02:00
Corentin Jabot
c2cfb8c734
Implement ghost movement and scatter behavior
...
Each ghost is trying to reach a point beyond the
corner of the board, which make them run in circle
2021-07-01 10:19:46 +02:00
Corentin Jabot
93186dc8b9
Add ghosts
...
No movement for now!
2021-06-24 18:33:08 +02:00
Corentin Jabot
79506d218e
Make a ghost pen
2021-06-24 18:33:08 +02:00
Corentin Jabot
c7ef086d3d
Migrate from SDL to SFML
...
This simplifies the rendering code and remove all(!) pointers.
There is a number of unresolved issues
* Windows build ?
* position delta computation: migrating to SFML seems to have modified
the frame rate.
2021-06-22 13:17:12 +02:00
Corentin Jabot
e16d44cd23
Run clang format
2021-06-16 13:14:47 +02:00
Patricia Aas
68f63f3f66
Canvas rewrite ( #6 )
...
* Beginning rewrite
* Move all constants to canvas, wire sprite handling code
* Make Sprite a struct and reformat
* Fix warning
Co-authored-by: Corentin Jabot <corentinjabot@gmail.com>
2021-06-16 12:52:04 +02:00
Corentin Jabot
f6efcbbf79
Support teleporting at the edges of the map
2021-06-16 01:39:37 +02:00
Corentin Jabot
335a698226
Replace float_t by float
2021-05-10 15:14:38 +02:00
Corentin Jabot
164db664ef
Use VCPKG and reorganization
...
* Remove non-pacman exercises.
* Use vcpkg instead of conan ( make vcpkg a submodule)
* Merge the readmem these will need to be improve later
2021-05-10 14:58:00 +02:00