Commit graph

15 commits

Author SHA1 Message Date
Corentin Jabot
e4991ab1dd Rename PositionInt 2021-07-05 11:47:03 +02:00
Corentin Jabot
ba515eaca5 Replace floats by doubles 2021-07-05 11:40:10 +02:00
Patricia Aas
7081a33e35 Remove unused includes and reformat 2021-07-02 14:47:33 +02:00
Corentin Jabot
5b0e561afc Pacman and ghosts can eat each others 2021-07-01 10:19:46 +02:00
Corentin Jabot
ced6cd829c Put the ghosts in a tuple to reduce duplication 2021-07-01 10:19:46 +02:00
Corentin Jabot
93186dc8b9 Add ghosts
No movement for now!
2021-06-24 18:33:08 +02:00
Corentin Jabot
a0780c7a8c Display the number of remaining lives 2021-06-24 18:33:08 +02:00
Corentin Jabot
fedbc153ae Implement score 2021-06-24 18:33:08 +02:00
Corentin Jabot
ecf2ab8b6c Try to make animation less dependant on framerate 2021-06-24 18:33:08 +02:00
Patricia Aas
5f0c03c1fa Clang Tidy fixes 2021-06-22 13:17:12 +02:00
Patricia Aas
d4d2e2d00d Fix animation 2021-06-22 13:17:12 +02:00
Patricia Aas
9ca1f6f12d Initialize Event object 2021-06-22 13:17:12 +02:00
Corentin Jabot
c7ef086d3d Migrate from SDL to SFML
This simplifies the rendering code and remove all(!) pointers.

There is a number of unresolved issues

* Windows build ?
* position delta computation: migrating to SFML seems to have modified
the frame rate.
2021-06-22 13:17:12 +02:00
Corentin Jabot
75fd208299 Basic Text rendering
Using SDL2_ttf and fmt
2021-06-16 15:18:47 +02:00
Patricia Aas
68f63f3f66
Canvas rewrite (#6)
* Beginning rewrite

* Move all constants to canvas, wire sprite handling code

* Make Sprite a struct and reformat

* Fix warning

Co-authored-by: Corentin Jabot <corentinjabot@gmail.com>
2021-06-16 12:52:04 +02:00