Corentin Jabot
93186dc8b9
Add ghosts
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No movement for now!
2021-06-24 18:33:08 +02:00
Corentin Jabot
fedbc153ae
Implement score
2021-06-24 18:33:08 +02:00
Corentin Jabot
c7ef086d3d
Migrate from SDL to SFML
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This simplifies the rendering code and remove all(!) pointers.
There is a number of unresolved issues
* Windows build ?
* position delta computation: migrating to SFML seems to have modified
the frame rate.
2021-06-22 13:17:12 +02:00
Corentin Jabot
f911f6e2a8
Eat pellets
2021-06-16 13:59:16 +02:00
Patricia Aas
68f63f3f66
Canvas rewrite ( #6 )
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* Beginning rewrite
* Move all constants to canvas, wire sprite handling code
* Make Sprite a struct and reformat
* Fix warning
Co-authored-by: Corentin Jabot <corentinjabot@gmail.com>
2021-06-16 12:52:04 +02:00
Patricia Aas
27b8d47dec
Move to pragma once
2021-06-10 14:42:51 +02:00
Corentin Jabot
164db664ef
Use VCPKG and reorganization
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* Remove non-pacman exercises.
* Use vcpkg instead of conan ( make vcpkg a submodule)
* Merge the readmem these will need to be improve later
2021-05-10 14:58:00 +02:00